In my case simply spamming fast hits and Aard, doing a few pirouettes so as not to get surrounded by enemies and drinking some potions at times meant that my health bar barely dropped in about 80% of the fights. Ultimately how FCR2 feels to you might depend a good bit on how you approach combat. Big fucking incline!Īt least combat is faster, so you have to suffer less. Now it's about spamming fast attacks, Aard and pirouetting around.
Ok, so combat in Witcher2 was about spamming Quen and rolling around. It didn't, but by that time I wasn't interested in replaying prologue and chapter 1 again, so I kept going. I would have restarted on hard or above had I not hoped until the end of chapter one that it will get better. My recommendation is to play at least on hard and avoid said rune. Nevertheless, using said rune obviously trivializes the combat even more, as it will simply kill 80% of the enemies in one hit (stronger, mini-boss enemies are immune), regardless of which type of sword you put it in. One of the runes even gives +200% insta-kill, which I assume is a bug. Maybe I should have played on Dark or something, but reading how it's supposedly more challenging than vanilla, I went into it on normal and that was pretty fucking trivial 99% of the time. My personal experience with FCR2 is that it's not really anything special: TLDR: It is perfect mix between stats and action combat. If anyone is looking for reason to replay/play TW2 then FCR2 is good reason. It is waaaaay better mechanic than vanilla game.Īrmor/Weapons and other item balancing is 9/10 stuff. Now Geralt uses his signature half spins to move fast between enemies but sometimes also use normal dodge.
#Witcher full combat rebalance upgrade#
Via skill tree you can upgrade this time to be shorter, better parry for attacks from back, better riposte etc. Then there are different attacks and some harder ones still do damage and some are impossible to block. After each parry geralt has according to stats some time when hit can land so it is easy for enemy to gang up on you and kill you. Geralt automatically blocks all attacks be it ranged or melee from all sides even when you move. In vanilla game you had to press button to block and to riposte you had to hold block and attack at precise time which was rather easy. No shitty witcher training.īiggest difference is in how you block. Skill tree is now actually meaningful without some broken skills.
#Witcher full combat rebalance mod#
So after few hours i got to Flotsam and i test this combat mod and.įirst of it recreated TW1 strong vs fast style where nekkers for example are best handled with fast attacks where strong attacks mostly miss. So for my 3rd playtrough before TW3 i decided to do run with FCR2 as i heard nice things about it. I played it on Hard and back then it had reverse difficulty. It was pretty good, combat though was janky and roll was op. It seemed like the right thing to do.So i did 2 playtroughts of TW2 back when it was still non fixed edition. Last week I accidentally skipped an episode of Adventure Time and even though I didn't notice until I checked the titles against an online list, as soon as I found out I felt like I might as well just give up on watching it ever again.įinal confession - I watched the entirety of the original Twilight Zone in broadcast order, even though every story stands on its own two feet. I'm very tempted to wait for this to release and then skip straight to the second game but I'm such a slave to continuity that the thought is making me slightly nauseous. I don't know what 'active Quen' is but I like the idea of opponents exploding from time to time. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro opponents explode when particular attacks are used, e.g. Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence during heavy battle Geralt uses pirouettes and focus (new animations) active block was replaced by active Quen Geralt reacts faster to keyboard/gamepad buttons
Geralt can parry attacks while he’s walking and running (new animations) overall purpose of the mod is to increase Geralt’s responsiveness and mobility The file size is currently 8 gigabytes, which is too many floppy disks to consider, but should be smaller by release. But what's this? A small leaflet on the news stand informs us that Andrzej 'Flash' Kwiatkowski, an ex-modder and now 'Gameplay Designer' at CD Projekt, has returned to modding in an effort to rebalance the combat in Witcher 2. The reason I haven't started it is because I haven't finished the first Witcher game, so I should probably do that.
As the headline suggests, my sin relates to The Witcher 2. Gather round and confess the mistakes of your past as I do the same, then pick up the evening papers on the way out. This may look like a blog post but it's actually a combination of confessional booth and news stand.